Leonardo Da Vinci is most famous for his work as an artist and the so-called central perspective in this visual art form. In addition, his scientific experimentation with exciting discoveries and descriptions for the future is also widely known. Besides this, he was a distinguished musician, which was an area where he gained a lot of inspiration, not least to give his writing a new dimension and sides. In total, five thousand written pages are preserved from his hand. There are five thousand pages of visions of especially art, science and life in general. Five thousand pages that confirm Leonardo’s ingenious and super-creative mind.
In the book Learning Design in Practice for Everybody, this has been boiled down to sixteen design codes for the development of education and learning applications. But additionally, these design codes serve as an excellent foundation for all forms of projects where creativity is the driving force. This foundation also acts as a driving force for the 6iModel, a flexible modern project management model, where purpose, development and performance are the engines. Unlike traditional models, which usually tend to result in administration at the expense of creativity and innovation. Leonardo’s sixteen design codes do not just form the basis of the model. But they also serve as a guide to the reader. Because design today can be applied to almost all areas that concern life, thus basically the art of designing your own reality.
The idea of creating the 6iModel started from 16 of da Vinci’s Design Codes that manufactured with modern technology where also 13 years of the author’s experience of learning design was added. You can see the outcome in the third part of the book Learning Design in Practice for Everybody by LarsGoran Bostrom. And more importantly, to use the model to optimize the work process and the result of your own creative projects.
Each age has its own innovative format for stories. The oral tradition turned into innovations such as the texts and illustrations of the printed book. To then turn into moving image and sound in the form of film, radio, and TV. What is significant, however, is that the power of a good story regardless of format can conquer mountains and break through walls. The energy that drives groundbreaking stories is an engaging mix of aesthetics, logic, and dreams that are achievable or not. Today, in the digital age, the innovation is that the user takes another step into the story by interacting within it. Mass communication thus turns to personalised formats and content, and to making the user a co-creator of the content.
Nevertheless, mass communication media like television still have a significant influence on society. A media form that can be defined as force-fed information to passive receivers. This is in sharp contrast to other forms of media where the activity is required and the user is given time to reflect and act. For example, a book here can be defined in comparison as a friend and guide to reflect upon. In comparison to the authoritarian command centre that the TV medium can be. Or an interactive book that is both a friend and an activating guide to improving your personal development, both skills, and knowledge etc. Where the format is characterized by reflection, development of personal solutions with feedback and active engagement.
After the TV and the medium is the message
The medium remains an important part of the message that Marshall MacLuhan explained in his 1964 book: Understanding Media: The Extensions of Man. This idea is probably more truthful today than in 1964. Especially since there are a lot more different formats with different characteristics and abilities to engage different audiences. In this spirit, the book appears, both in its traditional form as well as in its innovative interactive format, timeless. Among other things, thanks to its activating properties. But even as we are now leaving the industrial society with its one-way communication to the masses behind us. The book will strengthen its position.
Storyteller On Demand – create interactive books – click for more information
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